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It’s easier to believe there are forces at play in this universe trying to destroy your world, than that it is possible for a person to turn into a badly animated animal. Whether it was a marketing gimmick, or just a fun-to-do feature for the developers, it was absolutely unnecessary and ugly (Sub Zero turning into a polar bear, albeit hilarious in its concept, lacked in realism a bit.
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The authors, obviously, could not leave an instalment out with adding an “-ity” to their characters’ plethora of moves. notice, how your opponent’s yells overlap on themselves, making you feel like you’re beating on a choir of Liu Kangs? Or, if you uppercut your opponent in the clocktower, you’re confined to only three stages? Last not least of the exaggerations is the new finishing move, “Animality”. Kabal’s story, while some were blatant copies with hardly any changes from the previous game (Jax).Īgain, don’t get me wrong, the game is absolutely playable and plenty of fun, it’s just not the best of the original trilogy, due to the overdoing of nearly everything, e.g. The story seemed to have been written hastily ( Shao Kahn invades Earthrealm, after having been defeated in MK2), some of the characters lacked likeability (I’m looking at you Stryker), while some seemed to suffer similar fates to the original seven, e.g.
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The story lacked its prequel’s excitement, the only thing new that the gameplay brought onto the table were the unique kombos… the rest was MK2 meat and potatoes, with no gravy whatsoever. But MORE does not necessarily mean BETTER. Yes, the stages were nicer (albeit still at 320x200), there were more kombatants, with a fan-favourite, Scorpion, taken out of the first iteration (he comes back in Ultimate MK3), more secrets, but - exactly. MK2 had everything done in moderation, whereas MK3 overdid on virtually everything. Albeit technologically most advanced of the three, MK3 did not live up to its predecessor’s name.
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